RESPONDERBUILD LAB · 01
RULESET ARMAGEDDON 1.0REVIEWED AUG 25, 2026RECORDS FIELD-LEVEL EVIDENCESCOPE PUBLISHED RULES
INDEXED FIELD RECORDS · Armageddon 1.0

Skill Intel

Every current-pool skill gets a stable page, explicit constraint fields and source confidence at field level. “No published constraint” is shown as an evidence status—not guessed as hidden game logic.

45CURRENT SKILLS
S
survival · infection

Acquired Immunity

Reduces the chance that a bite becomes an infection.

LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICT
B
mobility · stamina · survival

Adrenaline Rush

Reduces stamina pressure while critically wounded.

LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICT
S
mobility · stamina · melee

Athlete

Increases the Responder's stamina reserve.

LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICT
C
utility · carry · support

Builder

Reduces the weight of utility items.

LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICT
A
melee · control

Butcher

Makes zombie dismemberment easier.

LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICT
C
carry · tradeoff

Caravan

Adds carrying capacity at a health and stamina tradeoff.

LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICT
C
survival · stamina · tradeoff

Deprived

Trades carrying capacity for more health and stamina.

LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICT
C
melee · utility

Doorbreaker

Increases kick damage against doors and barricades.

LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICT
B
firearms · rifle · range

Eagle Eye

Reduces damage falloff on heavy rifles.

LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICT
C
melee · control

Foreman

Lets kicks damage zombies.

LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICT
C
utility · carry · support

Grenadier

Reduces the weight of throwable items.

LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICT
A
firearms · handgun · reload

Handgun Reloading

Speeds handgun reloads.

LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICT
A
melee · control

Hard Blow

Adds stagger power to two-handed melee attacks.

LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICT
A
firearms · handgun · damage

Headblown

Increases handgun headshot damage.

LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICT
B
melee · damage

Headhunter

Increases melee headshot damage.

LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICT
A
medic · carry · support

Healing Item Stack

Reduces the weight pressure of medical items.

LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICT
B
melee · control

Heavy Shoves

Turns shoves into a source of damage.

LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICT
B
firearms · rifle · accuracy

Hellfire

Improves rifle accuracy from the hip.

LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICT
B
melee · damage · tradeoff

Hitman

Trades more stamina for harder one-handed melee hits.

LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICT
B
firearms · shotgun · range

Icarus

Extends useful shotgun range.

LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICT
B
survival · support

Limbo

Keeps a downed Responder alive longer.

LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICT
B
firearms · smg · accuracy

Locked On

Reduces SMG recoil.

LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICT
B
utility · survival

Longer Battery

Extends flashlight battery life.

LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICT
B
survival · infection

Lucky Pathogen

Reduces damage taken while infected.

LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICT
S
mobility · stamina · survival

Marathon Runner

Reduces stamina consumed while running.

LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICT
B
firearms · rifle · penetration

Mohawk

Lets rifle rounds penetrate more targets.

LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICT
S
carry · support · ammo

Mule

Increases backpack carrying capacity.

LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICT
B
firearms · shotgun · damage

Overkill

Adds pellets to shotgun blasts.

LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICT
B
firearms · rifle · penetration

Penetrating Shot

Improves heavy-rifle target penetration.

LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICT
B
stealth · survival · utility

Quiet Steps

Reduces movement noise.

LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICT
B
medic · survival

Resident Genes

Pills also restore health.

LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICT
B
survival · utility

Resilience

Reduces damage from environmental hazards.

LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICT
A
firearms · rifle · reload

Rifle Reloading

Speeds rifle reloads.

LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICT
B
melee · stamina

Rush

Reduces stamina used by heavy two-handed attacks.

LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICT
S
ammo · support · firearms

Scavenger

Increases ammunition gained from pickups.

LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICT
A
firearms · shotgun · reload

Shotgun Reloading

Speeds shotgun reloads.

LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICT
A
medic · support · survival

Skilled Medic

Improves healing for you and your teammates.

LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICT
A
medic · support

Stayin' Alive

Speeds revives for other Responders.

LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICT
B
firearms · handgun · accuracy

Steady Hand

Reduces handgun spread.

LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICT
B
firearms · rifle · accuracy

Steady Shot

Reduces rifle recoil.

LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICT
B
firearms · rifle · damage

Steel Chamber

Increases heavy-rifle damage.

LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICT
S
survival

Sturdy Body

Reduces incoming attack damage.

LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICT
S
survival

Thick Skin

Increases maximum health.

LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICT
B
firearms · shotgun · accuracy

Tight Shot

Reduces shotgun pellet spread.

LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICT
B
ammo · carry · support

Vulture

Reduces ammunition weight pressure.

LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICT