Skill Intel
Every current-pool skill gets a stable page, explicit constraint fields and source confidence at field level. “No published constraint” is shown as an evidence status—not guessed as hidden game logic.
Acquired Immunity
Reduces the chance that a bite becomes an infection.
LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICTAdrenaline Rush
Reduces stamina pressure while critically wounded.
LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICTAthlete
Increases the Responder's stamina reserve.
LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICTBuilder
Reduces the weight of utility items.
LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICTButcher
Makes zombie dismemberment easier.
LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICTCaravan
Adds carrying capacity at a health and stamina tradeoff.
LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICTDeprived
Trades carrying capacity for more health and stamina.
LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICTDoorbreaker
Increases kick damage against doors and barricades.
LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICTEagle Eye
Reduces damage falloff on heavy rifles.
LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICTForeman
Lets kicks damage zombies.
LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICTGrenadier
Reduces the weight of throwable items.
LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICTHandgun Reloading
Speeds handgun reloads.
LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICTHard Blow
Adds stagger power to two-handed melee attacks.
LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICTHeadblown
Increases handgun headshot damage.
LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICTHeadhunter
Increases melee headshot damage.
LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICTHealing Item Stack
Reduces the weight pressure of medical items.
LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICTHeavy Shoves
Turns shoves into a source of damage.
LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICTHellfire
Improves rifle accuracy from the hip.
LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICTHitman
Trades more stamina for harder one-handed melee hits.
LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICTIcarus
Extends useful shotgun range.
LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICTLimbo
Keeps a downed Responder alive longer.
LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICTLocked On
Reduces SMG recoil.
LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICTLonger Battery
Extends flashlight battery life.
LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICTLucky Pathogen
Reduces damage taken while infected.
LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICTMarathon Runner
Reduces stamina consumed while running.
LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICTMohawk
Lets rifle rounds penetrate more targets.
LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICTMule
Increases backpack carrying capacity.
LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICTOverkill
Adds pellets to shotgun blasts.
LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICTPenetrating Shot
Improves heavy-rifle target penetration.
LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICTQuiet Steps
Reduces movement noise.
LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICTResident Genes
Pills also restore health.
LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICTResilience
Reduces damage from environmental hazards.
LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICTRifle Reloading
Speeds rifle reloads.
LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICTRush
Reduces stamina used by heavy two-handed attacks.
LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICTScavenger
Increases ammunition gained from pickups.
LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICTShotgun Reloading
Speeds shotgun reloads.
LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICTSkilled Medic
Improves healing for you and your teammates.
LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICTStayin' Alive
Speeds revives for other Responders.
LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICTSteady Hand
Reduces handgun spread.
LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICTSteady Shot
Reduces rifle recoil.
LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICTSteel Chamber
Increases heavy-rifle damage.
LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICTSturdy Body
Reduces incoming attack damage.
LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICTThick Skin
Increases maximum health.
LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICTTight Shot
Reduces shotgun pellet spread.
LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICTVulture
Reduces ammunition weight pressure.
LEVELS 5–50 · NO PUBLISHED PREREQ / CONFLICT